Gamma, Black & White — 10:00 (UTC+3, Kiev/Moscow/Minsk)
Carmine — 04:00 (UTC−3, Buenos Aires/Montevideo/Brasília)
Dear friends,
The game worlds Gamma, Black, White, and Carmine continue to evolve, and so does the project. As a result, we're preparing to make significant changes to the game's design philosophy as we enter a new phase of its development.
New development cycle
Starting September 14th, we will be moving to a two-week development and release cycle.
As the game continues to grow, its systems become increasingly complex, both from a gameplay perspective and in terms of their internal design. A change to a single system can affect related mechanics, data, server-side and client-side logic, and require additional integration and testing.
The clear scope of a task doesn't always reflect the amount of work required to implement it. A change that may seem like a minor detail to a playe, internally may require us to rework existing solutions or affect several interconnected systems. The further the game develops, the more of these interconnections need to be taken into account during development.
A two-week cycle gives us the time needed to handle this work properly: not only to implement changes, but also to integrate, test, and refine them. This will allow us to deliver updates in a more cohesive and polished state, particularly when it comes to changes that affect multiple systems or lay the groundwork for future development.
This means that new content will be released less frequently, but each update will have a greater impact on the game as a whole. Some of this work will remain invisible to players because it happens under the hood, but it is essential for consistently expanding the game's capabilities and making future changes more meaningful.
Meanwhile, the usual maintenance restarts will continue to take place every Monday, as they do now. The main update cycle, starting September 14th, will run for two weeks, giving us the opportunity to group related changes into each release and polish them to a finished state before deployment.
In this patch note, you'll learn about all the major changes coming after maintenance on Monday, September 7th. Thank you for playing, supporting us, and continuing to be a part of Lu4.
Fatigue daily limits for September 7–13
Learn more about the Fatiguesystem. This article provides detailed weekly limits for new servers.
Gamma
Base experience: 56 000 000 per day
Bonus experience: 14 000 000 per day
Total: 70 000 000 per day
Black White Carmine
Base experience: 8 000 000 per day
Bonus experience: 2 000 000 per day
Total: 10 000 000 per day
Scroll horizontally for the full comparison
Period
Base experience
Bonus experience
Total
31.08–06.09
6 400 000
1 600 000
8 000 000
07.09–13.09
8 000 000
2 000 000
10 000 000
14.09–20.09
10 000 000
2 500 000
12 500 000
21.09–27.09
12 800 000
3 200 000
16 000 000
28.09–04.10
16 000 000
4 000 000
20 000 000
05.10–11.10
19 200 000
4 800 000
24 000 000
Game Client
VFX/SFX
Fixed an issue with the visual effect around weapons when using Focus Attack and Full Swing. The effect now only appears on the appropriate weapon type and is correctly removed when unequipping or switching weapons.
Fixed the sound effects of Soulless when taking damage.
Reworked the visual effect of Final Servitor.
Fixed the visual effect of Spirit Barrier.
Fixed visual effects for most triggered abilities when activated.
Fixed the display of dice and related visual effects when using dice-based skills.
UI
Added a slot counter to the quest inventory.
Fixed an issue where equipped items were not counted when calculating the number of occupied inventory slots, including in the lower status bar.
Fixed the display of the number of free inventory slots when interacting with the Warehouse.
Fixed the group member search button . Clicking it now moves the map focus sequentially between group members.
Fixed the functionality of control buttons and notifications in the quest panel.
Fixed the display of icons for certain items and skills.
Added the damage bonus from Soulshot and Spiritshot to weapon descriptions.
Character Buffs Panel
Added a blinking animation for debuffs.
Digital timers for buffs and debuffs no longer disappear.
Healing potions are now displayed correctly in their designated row and no longer change position.
Learning Skills
Added skill level sorting to the skill learning window.
Other
Fixed an issue that allowed players to remove their own buffs by pressing Alt+LMB on buffs belonging to group members.
Added a display of the Flag (PvP) status on summons.
Summoners and summoned creatures
In this update, we've made a number of changes to summoner mechanics. These changes aren't final — we'll continue to collect statistics, analyze gameplay, and consider player feedback to make consistent balance adjustments based on our findings.
This is just one stage of our work on the archetype. We'll continue to introduce additional changes in upcoming updates, while a full-scale rework of summoners is still ahead. Our goal isn't simply to buff or nerf the class in a single update, but to gradually build balanced and enjoyable gameplay mechanics. These changes are an interim stage: we'll closely monitor the results and make further adjustments if necessary.
Servitor Share
The skill has been enhanced.
Transfers character parameters to the summoned servant.
70% P. Atk./P. Def. (was 50%)
35% M. Atk./M. Def. (was 25%)
25% Max HP/MP (was 15%)
30% P. Crit. Rate (was 25%)
20% Atk. Spd. (was 15%)
10% Cast. Spd. (was 5%)
Summoned creatures
Summoned creatures have a number of passive properties that affect their stats and combat performance. All of these properties have been detailed and can now be explored on Wikipedia.
Similar to monsters, each summon belongs to a specific race, granting them additional passive properties. This mechanic has been in effect since the launch of Alpha One, and we're describing it here as a reminder.
Warlock and Elemental Summoner - Spirits
P. Def. +5%
Evasion +5
Resistance to Mental +20%
Resistance to Sleep +20%
M. Def. -5%
Accuracy -5
Phantom Summoner — Demons
M. Atk. +10%
Atk. Spd. +5%
Vampiric Rage effect +1%
Skill Vampiric Rage effect +2%
Resistance to Darkness +10%
P. Def. -5%
Resistance to Holy -10%
Resistance to Blunt -10%
Resistance to Dual Blunt -10%
Necromancer — Undeads
HP Recovery +10%
Received P. Crit. Rate -5%
Received P. Crit. Damage -5%
Received M. Crit. Damage -5%
Vampiric Rage effect +1%
Skills Vampiric effect +3%
Resistance to Bleed +20%
Resistance to Holy -10%
Warsmith — Magic Creatures
P. Def. +5%
Max HP +3%
Received P. Crit. Damage -10%
Received M. Crit. Damage -10%
Resistance to Bleed +20%
Resistance to Bow +10%
Speed -5
Resistance to Blunt -10%
Resistance to Dual Blunt -10%
Dark Avenger — Animals
P. Crit. Rate +25
Speed +5
P. Def. -5%
Resistance to Bleed -15%
Resistance to Speed Down +20%
Resistance to Bow -10%
First profession summons
Kat the Cat
Mew the Cat
Boxer the Unicorn
Mirage the Unicorn
Shadow
Silhouette
Increased the effectiveness of summoned creatures in PvP: damage dealt to players increased by +4%.
Passive properties affecting P. Def. and M. Def. have been standardized. As a result, summoned creatures receive +10% P. Def. and M. Def. until they acquire a second profession. After acquiring a second profession, this bonus is applied by default.
Second profession summons
Kai the Cat
Merrow the Unicorn
Soulless
Increased the effectiveness of summoned creatures in PvP: damage dealt to players increased by +10%.
Level 75 summons
Feline King
Magnus the Unicorn
Spectral Lord
Increased the effectiveness of summoned creatures in PvP: damage dealt to players increased by +10%.
Summon skills
Merrow the Unicorn
The passive skill Slightly Strong P. Atk. has been upgraded to Strong P. Atk., which ultimately increases P. Atk. by +10%, similar to Kai the Cat's existing skill.
Hydro Screw is an area-of-effect attack skill:
Increased number of levels and final power
There were 4 skill levels, from 26 to 51 power.
Now there are 12 skill levels, from 31 to 84 power.
Mirage the Unicorn Mew the Cat
Mega Storm Strike — attack Skill:
Increased number of levels and final power
There were 6 skill levels, from 26 to 102 power.
Now there are 18 skill levels, from 35 to 125 power.
Base reload time increased to 6 sec.
The skill now deals Over-hit.
Kai the Cat
In one of the upcoming updates, it will receive a set of active attacking physical skills, similar to Feline King
Soulless
The passive skill Slightly Strong P. Atk. has been upgraded to Strong P. Atk., which ultimately increases P. Atk. by +10%, similar to Kai the Cat's existing skill.
The shadow will no longer apply a debuff that burns MP to its owner.
Corpse Burst is an area-of-effect attack skill:
Increased number of levels and final power.
There were 4 skill levels, from 26 to 51 power.
Now there are 12 skill levels, from 31 to 84 power.
Silhouette
Steal Blood — attack skill:
Increased number of levels and final power
There were 6 skill levels, from 26 to 102 power.
Now there are 18 skill levels, from 35 to 125 power.
Base reload time increased to 6 sec.
The skill now deals Over-hit.
Cursed Man
Cursed Blow is an offensive skill:
Now deals Dark elemental damage
Steal Blood — attack skill:
Increased number of levels and final power
There were 6 skill levels, from 26 to 102 power.
Now there are 18 skill levels, from 35 to 125 power.
Base reload time increased to 6 sec.
The skill now deals Over-hit.
Gameplay and content
Skills and mechanics
Tattoos
Added the ability to install new types of tattoos for Prophet, Warcryer, and Overlord:
+WIT -INT
+MEN -INT
Important! +INT dyes cannot be installed, just like for healers!
Full list of classes for which the new tattoo types are available:
Bishop/Prophet
Elven Elder
Shillien Elder
Overlord/Warcryer
The new +WIT/-INT and +MEN/-INT tattoos are now also available for first-profession classes:
Cleric
Elven Oracle
Shillien Oracle
Orc Shaman
Important! First- and second-class-transfer dyes are different items. Upon your second class transfer, any installed first-class-transfer dyes will be lost.
Effects of the main stats:
WIT increases the casting speed of magical abilities and the chance of magical critical hits and critical heals. For support classes, this allows them to cast healing, buffs, and other essential abilities more quickly.
MEN increases maximum MP, MP regeneration rate, and magical defense, while also improving resistance to magical debuffs. This gives the character more resources for healing and supporting the party, faster MP regeneration, and greater resistance to magical effects.
INT affects the effectiveness of magical attacks, debuff penetration, and Mana Burn. Reducing INT lowers a character's offensive potential, but allows those points to be invested in MEN instead, improving defensive and resource-related stats.
What the new tattoo options provide: Support classes can now trade some INT for WIT or MEN, gaining a larger MP pool and faster regeneration, higher magical defense, and increased resistance to magical debuffs. This is especially useful in prolonged fights, where healers need to provide constant support and buffers need to regularly refresh positive effects.
New tattoos don't make existing options obsolete — they provide an alternative. Players can choose between greater effectiveness for their own magical attacks and debuffs or increased survivability, resilience, and MP efficiency.
Read more about the tattoo system in our Wikipedia.
New build options
For a healer
For a buffer with a focus on group support
Earlier
Now
+4 WIT -4 MEN
+4 WIT −4 MEN or
+4 WIT −4 INT
+4 DEX -4 STR
+4 DEX -4 STR or
+4 MEN -4 INT
+4 CON −4 STR
+4 CON −4 STR
Blow skills
The base chance of some Blow skills to succeed has been set to standard values, the same as, for example, Deadly Blow.
Significantly increased chance of success:
Mortal Blow is a standard ability for warriors and rogues.
Cursed Blow is a combat skill used by Necromancer pets.
Fatal Claw is a skill used by the Dark Avenger's panther.
Minor increase in chance of success:
Blinding Blow.
Critical Blow.
Epic Bosses
Schedule of upcoming events
Please note! All times shown are in the server's time zone and use the 24-hour format.
Black & White — UTC+3
Carmine — UTC−3
Black White Carmine
Gamma
Queen Ant — 07.09.2026, 21:00
Core — 09.09.2026, 21:00
Orfen — 16.09.2026, 21:00
Queen Ant — 07.09.2026, 21:00
Core — 09.09.2026, 21:00
Orfen — 16.09.2026, 21:00
Boss Parameters
Black White Carmine:
Queen Ant Orfen Core Fortress of Resistance
Bosses and guards level — 55
Parameters have been adjusted
Improved rewards
Black White Carmine:
— boss-specific jewelry
— one Will book of each type
— random High C-grade weapon
— random Top C-grade weapon
— random Low B-grade weapon
— random pieces of High or Top C-grade armor
— random pieces of Low B-grade armor
— various High and Top C-grade, as well as Low B-grade jewelry
Ancient Book: Divine Inspiration (Manuscript) — 3-5 books
Raid Bosses
Rewards for killing Low B-grade Raid Bosses have been standardized to match those for higher-level Bosses.
Low B-grade boss levels have increased to 52–56. Boss stats have been adjusted.
Standardized general drops — Scrolls, Proof of Loyalty, Books of Will
Standardized common drops (Weapons, Armor, and Jewelry, as well as parts and recipes for their creation)
Important! On the Black, White & Carmine servers, Raid Bosses will be unlocked in stages as the server develops, similar to what happened on Gamma during launch.
Low B-grade:
Details
Respawn time from 8 to 12 hours
All Bosses are invulnerable to damage and any effects for 2 minutes after spawning.
Flags (PvP) when interacting
Bosses cannot be moved more than 2500 from their spawn point.
Boss and guard levels have been adjusted to match the value of the rewards they provide:
The stats of bosses and their guards have been adjusted accordingly. On average, they have become stronger and more resilient by approximately 15–28%.
EXP and SP rewards have been increased to make the game more rewarding and in line with the increased difficulty.
Rewards (Weapons, Armor, and Jewelry) will be revised and improved upon the introduction of these Bosses to the new servers.
Overall Awards:
Proof of Loyalty — from 2 to 4
Regular or Blessed C-grade enchant scrolls with a 40% chance
or
Regular or Blessed B-grade enchant scrolls with a 60% chance
Ancient Book: Divine Inspiration (Manuscript)
— Random Will books Jackpot🍀
First appearance of updated Bosses
Gamma
September 7th with the server restart
Black White Carmine
September 7th, from 20:00 to 20:45, in groups every 15 minutes
In addition to the current bonuses, it now also grants +30 000 to carrying capacity. This increase is fixed, so it is not multiplied by bonuses from Expand Inventory and Premium Account.
The change is intended to reduce the gap between characters with different base CON without completely removing the advantage of high carrying capacity. For characters with low CON, the percentage bonus provided significantly less absolute increase, while for characters with high CON, the same +50% already allowed them to carry large amounts of items without difficulty. The fixed +30 000 makes Expand Inventory noticeably more useful for characters with low base CON while preserving the value of the CON stat itself.
MP Regeneration value has been revised for B and A-grade sets. These changes are intended to improve mana management, particularly for mage and support classes. This makes MP regeneration a more meaningful part of gear and helps maintain consistent character performance in both PvE and PvP. Other set bonuses remain unchanged.
Blue Wolf Robe Set
MP Regeneration: +16%
Doom Light Set
MP Regeneration: +16%
Doom Robe Set
MP Regeneration: +20%
The set is currently being reworked. We plan to release the remaining changes around September 14th.
Dark Crystal Heavy Set
MP Regeneration: +20%
Tallum Light Set
MP Regeneration: +20%
Majestic Robe Set
MP Regeneration: +24%
Other changes
Alchemy
The witch Sa Izzuruk can now open reagent chests.
Added the ability to open 100, 500, or 1000 chests at once.
Grumpy
Now aggressive monsters have a special status that distinguishes them from ordinary ones.
Fields of Massacre
Adjusted the location of spots and improved monster spawning.
Forrest of Mirrors
The monster population has been increased and their placement has been improved.
Adjusted spawn zones and monster respawn times.
We recommend paying attention to this location as an alternative to other popular spots.
Sight into the future
Upcoming plans and changes that are already in active development
Game client:
Aden Castle — visual and technical improvements
Game chat – adapted to the new interface, useful familiar functionality, modern appearance
Group Window — sort characters in a group, display specific buffs, highlight the group, and indicate the status of group members
Epic and Raid Bosses:
Epic Bosses Update
New Epic Bosses
New Raid Bosses:
New bosses will appear in pools as the server develops.
Boss pool Top A-grade (November/December):
Storm Winged Naga
Longhorn Golkonda
Cherub Galaxia
Death Lord Ipos
And many other Bosses with updated mechanics, Top A-grade loot and SA leveling up to 13 for Top A-grade weapons.
A-grade armor upgrade quest (shoulder)
Summoners:
Changes to various aspects of summoner gameplay.
Grand Olympiad:
Work is currently underway to create and test arenas for the future Olympiad.
The Olympiad is still in its early stages of development, so the system's launch isn't expected anytime soon. We want to carefully consider all elements to create a high-quality and balanced game mode.
You will need to use our Launcherin order for the update to be displayed correctly. We strongly recommend using the Check Files feature, as we regularly release various minor and major updates.
Follow us to stay up to date with all the latest trends, news, and discussions about the project