史诗与 Raid:史诗 Boss 更新、新史诗 Boss,以及随服务器进度逐步开放的新 Raid Boss。Top A Raid 池预计在 9–10 月推出,包含风翼娜迦、长角戈尔康达、炽天使加拉克西亚、死亡领主伊波斯等,并包含更新后的机制、Top A 掉落与 用于 Top A 武器 SA 的魂石升至13级。
Gamma, Black & White — 10:00 (UTC+3, Kiev/Moscow/Minsk)
Carmine — 04:00 (UTC−3, Buenos Aires/Montevideo/Brasília)
Dear friends,
We continue to closely monitor progression on both Gamma and Black, White & Carmine, collecting your feedback and suggestions, and gradually refining the project — fixing issues, improving gameplay mechanics, and preparing new changes for all servers.
Below you'll find information about all the new features coming to the game after maintenance on Monday, August 24th.
Stay tuned to stay up to date with how Lu4 is developing and what's coming next.
Recently, a large portion of skill effects has been reworked. The main goal of these changes is to optimize how they work, so visually, the effects should not differ from how they looked before. However, due to the large scope of the changes, some of them may behave incorrectly:
End earlier than intended
Disappear during an animation
Leave lingering particles
Transition incorrectly between casting, flight, and impact.
Please pay attention to your buffs, debuffs, and triggers, especially mass skills during large-scale fights and when there are many targets. If you notice anything suspicious, record a video, provide the skill name, and briefly describe the issue. Even if it is difficult to explain in words, simply noting "the effect seems to be working strangely" along with the recording is enough. Help us find anything that may have gone wrong after the optimization. The more examples we collect, the faster we can investigate and fix potential issues and, ultimately, make the game even better!
In this article, you will find detailed weekly limits for new servers.
Gamma:
Base experience: 48 000 000 per day.
Bonus experience: 12 000 000 per day.
Total: 60 000 000 per day.
Black/White/Carmine:
Base experience: 4 800 000 per day.
Bonus experience: 1 200 000 per day.
Total: 6 000 000 per day.
Game Client
Various improvements and refinements to Lu4
Fortress of Resistance:
The visuals of the Fortress of Resistance have been improved. The interior of Clan Hall has received additional ambient lighting, improved lighting, and an issue with missing lighting in certain sections of the hall has been fixed. Fortress of Resistance now looks significantly more cohesive and atmospheric.
Interface:
Buff effect timers and effect descriptions are now displayed for party members:
Target context menu:
Opens when right-clicking the selected target (player):
Assist — switches the target to the player's current target
Whisper — sends a private message to the player in chat
Trade — offers to trade items with the player
Add Friend — adds the player to the friends list
Invite — invites the player to the party
Separators have been added to numeric input fields:
Item Broker improvements:
The Reset button has been renamed to Refresh.
Additional Name — an additional item description, such as SA:
Additional Name is now displayed for items.
Text search in Item Broker now also takes Additional Name into account.
Search and sorting:
A search bar has been added to the Inventory window for quickly finding items
A search bar has also been added to the Buy/Sell/Craft windows:
The Warehouse window now includes:
A search bar for quickly finding items
Tabs for filtering items by type
Crafting:
Fixed slot display when moving items into the crafting window:
Fixed an issue where the far-right slot was not filled when transferring items
Fixed non-stackable items being duplicated when transferred into the crafting window
For stackable items, the quantity is now correctly added to the item already placed in the slot
Party Search:
Improved room sorting logic in the Party Search window (Party Matching).
Macros:
Fixed macros being reordered when creating new ones — previously, creating another macro could change the order of existing macros.
Fixed the display of the 24th macro — new macros now correctly appear in the list immediately after creation.
Fixed macro creation using skills and items placed on shortcut bars 13–20.
Fixed macro editing being blocked: when the skill bar lock is active, macros can now be edited and moved. The lock only applies to elements of the skill bar itself.
Effects:
Additional optimization has been performed on the lifetime of visual effects for a number of skills. The number of lingering VFX objects and unnecessary load during mass battles has been reduced.
Fixed the activation sound for Spiritshot and Blessed Spiritshot of all grades. A separate Spiritshot sound is now used instead of the Soulshot sound.
Improved the descriptions of Traveler's Campfire and Wand of Paleflame. The bonuses are now explicitly listed: HP Regeneration +20% and MP Regeneration +2 per second.
The descriptions of Campfire and Wand of Paleflame buffs have been synchronized with the current server values.
Improved the visual effect of Throwing Dagger: the preparation, projectile flight, and impact have been improved.
The overly sharp sound of Throwing Dagger has been replaced with a more suitable one.
Gameplay and content
Skills and mechanics:
Life Stone:
Magic level of attack skills:
Gamma — increased to 70
Black, White & Carmine — increased to 45
Skill power has been increased proportionally.
We remind you that buffs (passive, active and chance) have a maximum effect level.
We remind you that it is possible to install and remove SA in weapons using Life Stone.
Rhythms have been ranked by level: A Rhythm of a higher level can no longer be replaced by a Rhythm of a lower level.
Reduced MP cost of Rhythms:
Current cost: 30 to 60 MP, increasing by 5 MP per Rhythm level.
30/35/40/45/50/55/60 MP
New values: 24 to 60 MP, increasing by 6 MP per Rhythm level.
24/30/36/42/48/54/60 MP
Cost changes:
30 > 24 MP (-6 MP)
35 > 30 MP (-5 MP)
40 > 36 MP (-4 MP)
45 > 42 MP (-3 MP)
50 > 48 MP (-2 MP)
55 > 54 MP (-1 MP)
60 > 60 MP (unchanged)
The change affects the following skills:
Rhythm of Power (Lv. 40)
Rhythm of Defence (Lv. 42)
Rhythm of Critical (Lv. 44)
Rhythm of Rage (Lv. 46)
Rhythm of Body (Lv. 48)
At levels 48–55, when Bards already have all major Rhythms but still have a limited MP pool, using multiple Rhythms in succession will become more comfortable.
Each active Rhythm on the Bard increases the final cost by 50%, so reducing the base cost is especially noticeable when using multiple Rhythms in succession:
Example: cost of the 5th Rhythm at level 2:
Current: 35 × 1.5 × 1.5 × 1.5 × 1.5 = 177 MP
After the update: 30 × 1.5 × 1.5 × 1.5 × 1.5 = 151 MP
Sword Symphony:
The base chance of passing has been slightly reduced.
Rhythm of Silence:
The base chance of passing has been slightly reduced.
Magic level increased to 73.
Rhythm of Medusa:
The base chance of passing has been slightly increased.
Magic level increased to 73.
After the target has fully withstood the debuff, they are granted Medusa Resist — Resistance to Petrification +60%. This effect only applies if the debuff has ended naturally, meaning it has not been removed, canceled, or otherwise terminated. The duration of the resistance effect (not Rhythm of Medusa) has been reduced to 30 seconds.
Song of Purification:
The number of debuffs removed now depends on the skill level.
Resistance to debuffs has been changed to +20%.
Final parameters:
Skill levels: 1/2/3
Learning levels: 60/68/75
Removes up to 1/2/3 debuffs from party members with an 80% chance.
Applies the following effects to party members:
Resistance to debuffs +20%
Incoming Heal Power +30%
Duration: 30 sec.
Mass Recharge (Elven Elder, Shillien Elder):
Added an intermediate 2nd level skill, making the MP recovery progression smoother.
Level 1: Learned at level 62, restores 420 MP, base cast time is 7 seconds.
Level 2: Learned at level 68, restores 580 MP, base cast time is 6 seconds.
Level 3: Learned at level 74, restores 750 MP, base cast time is 5 seconds.
The intermediate level was added not only to smooth out stat growth. The skill uses mechanics that allow it to interact with Mana Gain effects, the passive Higher Mana Gain, and other similar sources of MP recovery increases. Like regular Recharge, a significant penalty is applied if the skill level differs significantly from the character's level.
You can read more about the mechanics of MP recovery and interaction with skill level in our Wikipedia.
Mass Concentration is now available for learning on Elven Oracle, Shillien Oracle, Elven Elder, and Shillien Elder:
Elven Oracle and Shillien Oracle: character level 20 and 30.
Elven Elder and Shillien Elder: character level 40, 48, 56 and 64.
Skill Critical Damage:
Basic critical strike chance has been increased at early levels and is now 15% at all skill levels. Previously, the chance gradually increased from 5% to 15% at level 60, after which it remained at 15%. As a result, the following skills are now crit more frequently on characters between levels 40 and 60:
Shield Strike (Paladin, Dark Avenger, Temple Knight, Shillien Knight).
Deadly Strike (Swordsinger, Bladedancer).
Crushing Strike (Bounty Hunter, Warsmith).
Basic critical strike chance has been increased from 10% to 15% at all character levels, now matching the standard value for physical skills. As a result, the following skills now have a higher critical strike rate at all character levels:
Tribunal (Paladin, Temple Knight).
Judgment (Dark Avenger, Shillien Knight).
Experience loss upon death in PvP has been reduced by 2 times.:
Please note!
Compared to the base value, the loss of Experience upon death in PvP is 20 times less: instead of -4%, the character loses only -0.2% of their experience.
Simply put, dying in PvP now has a significantly smaller impact on character progress. You can engage in large-scale battles and defend your spots without fear of a few unfortunate deaths setting you back.
The remaining values of Experience loss have not changed:
PvE: -1%.
Death with PK: -4%.
Death from a character with PK: -2%.
Additional bonuses that reduce Experience loss continue to apply on top of this value. Specifically, the Clan Luck effect and similar effects further reduce the final penalty.
As a result, PvP becomes much less risky in terms of leveling: you can fight more often, make more mistakes, and the cost of death remains minimal. This is especially important for new servers, where the fight for spots, territories, and resources is just gaining momentum.
Clan War:
Added an automatic Clan War acceptance system:
If Clan A declares a one-side war on Clan B, but Clan B does not accept it manually, the war will be automatically accepted after its members kill 100 members of Clan A.
The one-sided option is valid until automatically cancelled within 7 days.
To participate in Clan War, both clans must be at least level 3.
After automatic acceptance of the var:
War is accepted for a period of 7 days.
During the first 24 hours, such a war cannot be cancelled.
After 24 hours, the war can be withdrawn for Proof of Loyalty:
Gamma:
100 Proof of Loyalty
Black White Carmine:
50 Proof of Loyalty
Please note!
Clan War cannot be cancelled through support service.
Game market and trading:
Black White Carmine:
The minimum character level for trading has been increased to 10.
Important!
This change will go into effect with the August 31st update. We're informing you in advance to give you time to prepare your characters.
Gamma:
No changes
We'd like to remind you of recent improvements to the trading system:
The maximum number of trade slots has been increased to 20:
5 slots are available by default to all characters
You can purchase a trade license from the new Offline Trade Manager NPC:
Day 1
20 000
3 days
50 000
7 days
100 000
14 days
150 000
30 days
250 000
100 days
500 000
Expand Inventory:
Weight limit +50%
Inventory Size +30 slots
Warehouse Size +50 slots
Mail Size +8 slots
+5 additional buy/sell slots
You can purchase a Premium Account from the Adventurers' Guide in the game and in the Personal Account store:
Day 1
4
3 days
10
7 days
20
14 days
30
30 days
50
100 days
100
Premium Account:
EXP +50%
SP +50%
Drop +50%
Spoil +50%
Weight limit +50%
+50 inventory slots
+50 personal storage slots
+5 additional buy/sell slots
+5 recipe book slots
Global chat
Services:
Free Magic Support, 50% off for Basic Teleports, and Free Intercity Teleports.
Window limit +1:
On Lu4 servers the base limit is 1 window, PA adds 1 more available window.
You can purchase a Premium Account from the Adventurers' Guide in the game and in the Personal Account store:
Day 1
20
3 days
50
7 days
100
14 days
150
30 days
250
100 days
500
Crafting B-grade Soulshot and Spiritshot:
Soulshot (B-grade): The number of Soulshots generated has been increased from 540 to 600 per Crystal (B-grade). Soul Ore consumption has been increased from 54 to 60.
Spiritshot (B-grade): The number of Spiritshots created has been increased from 200 to 270 per Crystal (B-grade). Spirit Ore consumption has been increased from 15 to 20.
Blessed Spiritshot (B-grade): The number of Blessed Spiritshots created has been increased from 120 to 150 for 2 Crystal (B-grade). Spirit Ore consumption has been increased from 16 to 20.
Alchemy:
Gilded Unsealing Base:
Material required to create Gilded Unsealing Catalyst
Cost reduced to 950,000 Adena
The weight of Alchemical reagents, products and materials has been reduced by 15–20%:
A little life hack for those who like to carry everything they need with them:
Premium Account gives +50% to the weight limit, and Expand Inventory adds another +50%.
The bonuses are multiplied, so together they give not +100%, but a whole +125% to the base weight limit: 1 × 1.5 × 1.5 = 2.25.
So if you frequently fill up your inventory or want to reduce the number of trips back to town due to overload, Expand Inventory combined with a Premium Account can be a very useful purchase.
All buff potions now have a 1-minute cooldown. Buffs last for 20 minutes:
Potions for standard buffs now correctly replace the corresponding buffs depending on the strength of the effect.
All Hunter Potions (Oil and Tonic) now have a 1-minute cooldown and last 30 minutes.
Experience Scrolls:
All ranks and types of experience scrolls have a common cooldown.
Scrolls no longer take up the regular buff slot — their effects are displayed on a separate line.
The scroll's effect is not removed after the character's death.
The effect cannot be removed using Cancel or similar effects.
The duration continues to count down during the relog, just like with Experience Runes.
Added a level system: a higher quality scroll replaces a lower quality one, but a lower quality scroll cannot replace an already active higher quality effect.
All Alchemical recipes have received more detailed descriptions—the system will become much clearer and more convenient:
In future updates, we will continue to improve and expand Alchemy, enhancing the gameplay experience and interaction based on statistics and your feedback.
Gilded Unsealing Catalyst:
Added a new option to unseal A-grade armor using Alchemy.
Unsealing is available through the standard Multisell at Blacksmiths, such as Pushkin in Giran.
Unsealing requires Gilded Unsealing Catalyst and Adena.
Important!
The new system is available only for armor pieces: upper body, lower body, or a full armor set.
Helmets, gloves, and boots continue to use the old unsealing system, requiring Crystals and Adena.
The system may be further refined and expanded in the future.
Please note! All times are shown in the local server time zone.
Black & White — UTC+3
Carmine — UTC-3
Gamma — UTC+3
BlackWhiteCarmine
Gamma
Queen Ant — August 24, 2026, 21:00
Core — August 26, 2026, 21:00
Orfen — September 2, 2026, 21:00
Queen Ant — August 24, 2026, 21:00
Core — August 26, 2026, 21:00
Orfen — September 2, 2026, 21:00
Boss Parameters:
Gamma:
The levels of Queen Ant, Core, and Orfen, as well as their guards, have been increased to level 72. Their stats have been increased proportionally.
BlackWhiteCarmine:
Queen Ant:
Boss and guard level: 48.
Maximum HP has been significantly increased.
Core:
Boss and guard level: 50.
Maximum HP, P. Def., and M. Def. have been significantly increased.
Orfen:
Boss and guard level: 52.
Awards:
Black White Carmine:
— boss-specific jewelry
— one Will book of each type
— random Low C-grade weapon
— random Mid C-grade weapon
— random Top C-grade weapon
— random pieces of Low/Mid/Top C-grade armor
— random Low/Mid/Top C-grade jewelry
Ancient Book: Divine Inspiration (Manuscript) — 3-5 books
Raid Bosses:
Rare and valuable rewards:
Fighter's Will
Archer's Will
Magician's Will
Ancient Book: Divine Inspiration (Manuscript)
Ancient Book: Divine Inspiration (Original Version)
Added a chance to obtain:
Top C-grade Raid Bosses:
— a random Will book, 0.08% chance
Low B-grade Raid Bosses:
— a random Will book, 0.10% chance
Ancient Book: Divine Inspiration (Manuscript) — 0.50% chance
Top B-grade Raid Bosses:
— a random Will book, 0.12% chance
Ancient Book: Divine Inspiration (Manuscript) — 0.75% chance
Ancient Book: Divine Inspiration (Original Version) — 0.40% chance
Increased chance to obtain:
Low A-grade and Subclass Raid Bosses:
— a random Will book, 0.15% chance
Mid A-grade Raid Bosses:
— a random Will book, 0.20% chance
Rewards for killing Top C-grade Raid Bosses have been standardized to match the rewards available from higher-level Bosses.
General drops have been standardized, including Enchant Scrolls and Proof of Loyalty.
Standard drops, including Weapons, Armor, Jewelry, as well as crafting materials, parts, and recipes, have been standardized.
Important! On Black, White, and Carmine, Raid Bosses will be unlocked progressively as each server develops, following the same approach used during the launch of Gamma.
Top C-grade:
Details
Respawn time: 6–10 hours.
All Bosses are immune to damage and all effects for 2 minutes after spawning.
PvP Flag is applied when interacting with the Boss.
Bosses cannot be moved more than 2500 units from their spawn point.
Boss and guard levels have been adjusted to better match the value of their rewards:
Boss and guard stats have been adjusted accordingly. On average, they are now approximately 15–28% stronger and more resilient.
EXP and SP rewards have been increased to reflect the higher difficulty and make these encounters more rewarding.
Rewards, including Weapons, Armor, and Jewelry, will be further revised and improved when these Bosses are introduced on the new servers.
General Rewards:
Proof of Loyalty — 2–3
Regular or Blessed C-grade Enchant Scrolls — 100% chance
— random Will book, Jackpot🍀
Scroll horizontally for the full comparison
First appearance of updated Bosses
Pool
Gamma
Black White Carmine
Top C-grade
August 10th with server restart
August 24, 20:30. All 5 Bosses will appear simultaneously:
Necrosentinel Royal Guard (Lv.48):
Dragon Valley, before the first bridge
King Tarlk (Lv.48):
Between Outlaw Forest and Ivory Tower
Orfen's Handmaiden (Lv.49):
West Sea of Spores
Ketra Commander Atis (Lv.49):
Between Forest of Evil and Ivory Tower
Mirror of Oblivion (Lv.49):
West of The Forest of Mirrors, closer to Hunter Village
Accordingly, 2 Imp levels remove 2–18 PK, 3 levels remove 3–27 PK, 4 levels remove 4–36 PK, and so on following the same logic.
Fixed an issue where leveling up the Imp by several levels could result in the PK Counter being reduced by only 1 point.
Controls and mechanics:
Fixed an issue with the display of the Imp's experience progression.
Added action icons for easier control of the Imp's behavior:
Treasure System:
Experience can now be obtained from each chest type up to 10 times per day:
Common — up to 10 times per day
Uncommon — up to 10 times per day
Rare — up to 10 times per day
Other Changes:
Amulet: Chant of Eagle now drops from Lienrik Lad (Lv. 40), matching the current skill learning level.
Sight into the future
Upcoming plans and changes that are already in active development:
Game client:
Aden Castle — visual and technical improvements
Game chat – adapted to the new interface, useful familiar functionality, modern appearance
Epic and Raid Bosses:
Epic Bosses Update
New Epic Bosses
New Raid Bosses:
New bosses will appear in pools as the server develops.
Boss Pool — Top A-grade (September/October):
Storm Winged Naga
Longhorn Golkonda
Cherub Galaxia
Death Lord Ipos
And many other Bosses with updated mechanics, Top A-grade loot and SA leveling up to 13 for Top A-grade weapons.
Summoners:
Changes to various aspects of summoner gameplay.
Grand Olympiad:
Work is currently underway to create and test arenas for the future Olympics.
The Olympiad is still in its early stages of development, so the system's launch isn't expected anytime soon. We want to carefully consider all elements to create a high-quality and balanced game mode.
You will need to use our Launcherin order for the update to be displayed correctly. We strongly recommend using the Check Files feature, as we regularly release various minor and major updates.
Follow us to stay up to date with all the latest trends, news, and discussions about the project